Creating a character is often approached at many angles. One way to mold a new character is to give them a general identity that plays by certain rules and expectations. In the next video, the KNKL show presents a system that makes more sense than most. He uses Archetype, Trope, and Spin.
A character’s alignment will determine their attitudes and behaviors.
While each of these graphs may not be 100% correct, hopefully these examples give you an idea.
These are recognizable in almost any story in almost any culture.
- Damsel in Distress
- Chosen One
- Femme Fatale
- Average Guy
A class might be even more specific when given a race as well.
- Talking Animal
You don’t want to completely copy another character. A red colored Sonic is still Sonic. That’s just stealing. Feel free to borrow elements of a character, but be sure to give them new traits that haven’t been used before!
- Sometimes a Twist is adding elements to a character that are unusual such as cat ears and a third eye to a mermaid.
- This looks much like a Mickey Mouse style but instead is a deer person.
- Sometimes adding an additional class creates a twist. This ninja would look fairly normal if it wasn’t also a rabbit person.
- Joy of “Inside Out” was a Lawful Good Heroine. While she was fairy-like, her unique twist was she was the actual embodiment of happiness.
- Shuri of “Black Panther” was the smart genius of the movie, which has always been a white male. She broke many stereotypes and was also comic relief.
- Animal detectives are not new, but a platypus like Perry has not been done before.
In a word document, come up with 6 unique character combinations. List each of the following for each character:
- Archetype Alignment
- Archetype Role
Just write them out. You don’t need to draw anything. But if you really like one, make sure to record it in your design log to use in the future.